AI Insights · Timothy · April 2023
Top 5 Co-op Games on iOS in Oceania for Q1 2023
Discover the performance trends of the top 5 co-op game apps on iOS in Oceania during the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 co-op games on iOS in Oceania showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Roblox saw its weekly revenue start at approximately $543K at the end of December, gradually declining to around $383K by mid-March, before climbing back up to $455K by the end of the quarter. Weekly downloads for the game fluctuated, starting at 37K at the end of December and dropping to about 18K by the end of March. Active user numbers remained relatively stable, ranging from 849K at the start of the quarter to 819K at the end.
Pokémon GO experienced a significant spike in weekly revenue around mid-February, reaching approximately $340K, while the rest of the quarter saw more moderate figures, peaking at around $162K. Weekly downloads for the game decreased steadily from 12K at the end of December to about 5K by the end of March. Active user numbers for Pokémon GO hovered between 271K and 253K throughout the quarter.
Clash of Clans had a varied revenue performance, with peaks such as $216K at the end of January and $164K at the end of March. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at approximately 7K in mid-March. Active users started at around 619K and ended the quarter at 563K.
Township showed a consistent performance in terms of revenue, with a notable peak at $171K at the end of March. Weekly downloads saw a declining trend from 16K at the end of December to about 8K by the end of March. Active user numbers remained quite stable throughout the quarter, starting at 62K and ending at 62K.
Genshin Impact: Natlan Launch had a mixed quarter with revenue peaking at $254K in early February, and then seeing a sharp decline to about $80K by the end of March. Weekly downloads fluctuated, ranging from a high of 5K in mid-January to a low of 2K in mid-March. Active users remained relatively stable, starting at 69K and ending at 62K.
For more insights and in-depth analysis, visit Sensor Tower.